SESSION GRIM WITH BACKGWARDS COMPATIBILITY FOR THE DOLPHIN EMULATOR [w.i.p]

you want to know what i love? OLD CONSOLES. Retired consoles. And dolphin emulator. With the proper recources and gusto its not very hard to restart an old gaming engine, i just wish developers though i understand the struggle would stop pulling network for them.

i wish the gameboy was still mani-produced even though its not making games anymore, just because people out tehre still own a gameboy. Until then i digress I suppose Analogue pockets will suffice.

[how to homebrew wii games]

https://html.com/blog/best-wii-homebrew-games/#:~:text=Through%20the%20Internet%20Channel%2C%20you,Wii%20homebrew%20resources%20out%20there.

wii motes as featured by amazon

and lastly an amazon link to a bar.

to bring an old console back from the dead you have to focus on its focal points. The wii had little to no circulation of curated content, but outside of this had the best and most affordable and groundbreaking motion controls on the market. So this concept for this game, easily, has the wii’s dolphin emulator in mind. To see a wide array of selection of wii title reviews please see the wiiviewers old content on youtube from teh 2000’s.

Session grim is a grimdark webcomic about several kids and or young adults who play a game taht later devestates not only themesleves but the world at hand. Its focal character is ROSE ELITE, a young 16-20 something suciidal beyond his imagination and compare, and summer mac, dj stroke and more as the group quickly advance place, and learn what it means to be gods and humans. It can be read on waiterabigails wordpress account. Its public domain i beleive.

CHARACTER DESIGNS

Rose elite

Maika surley

Summer MAC

ZAC SMILEY

Haruhi

DJ TIME

FELIX

TROTS

THe mechanics would be wii centric, with controller adaption support, and be placed on ITCH.IO- and it would be between 15-25$ with an optional port to dolphin emulator. The specs of the wii wernet eh problem withteh engine it was teh time period and not knowing how to market and develop around the wii’s seeming limitations around that time period. Each character could have around 1-6 skins with a limited but exelerent cast with 1-4 players on the computer, including tag team.

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